who i am

My name is Fox and I'm an indie game developer.

A self-taught game developer with a love for coffee, cats, flying saucers and death metal.

what i do

Full-Stack Development

Unity Game Engine

My game engine of choice is Unity and I can deliver games to Windows, MacOS, Linux, Mobile and Console.

Working in Unity allows me to work on both a game and the dedicated server software to match.

Programming/Scripting

In 1997 I wrote my first Assembler code and never stopped coding.

The programming part of a game is my favorite part. Plain and simple.

My Unity Store assets started as in-house tools built by a dev- for other devs who are performing non-scripting tasks like texture modification, level design, animation rigging etc.

Netcode

Developing netcode for games is not a job, it's an awesome job and I love doing it.

I use Node.JS, Socket.IO and Mirror to enable high-performance, reliable, and secure networking functionality in games.

UI/UX

My designs are simple and straight to the point. I am not a designer but a developer who enjoys building in minimalist style.

My goal with every project is to deliver a simple UI that just works.

games

FIGHT LIKE HELL

A Voxel-themed FPS multiplayer game with fast weapon switching. Looks like Minecraft and plays like DOOM.

With music by Legion Of The Damned.

Early Access version available on Steam

FIGHT LIKE HELL

Voxel-Themed Multiplayer First-Person Shooter (FPS).

In 2023 I started learning game development by building FIGHT LIKE HELL, my first indie game.

Core design concepts: 3D pixel art, voxels, DOOM-like gameplay.

Early Access verion available and playable on Steam.
- In Active Development -

FIGHT LIKE HELL

The protagonist: Destroyer

Almost every FPS game I played had a male lead. I wanted a female lead for this game.

Character created by Suriyun.

FIGHT LIKE HELL

Second NPC: 7DCE (7Device) Tank

The first (hostile) NPC in FIGHT LIKE HELL. Named after my friend 7Device.

Model created by Cuboom, converted from a Low-Poly design to Voxel design by me.

FIGHT LIKE HELL

First Equipment: The Lighthook

I felt movement in a lot of FPS games is too slow. The Destroyer moves fast, very fast, partly because of this beauty.

Scripting by me, VFX by Archanor.

unity assets

ReColor (Pro)

Extend your Unity Editor with a simple but powerful GameObject recoloring tool.

Extracts the colors from your Texture, visualizes where the color is found on the GameObject, and enables you to recolor it - without adding external 3D modelling software to your workflow.

Now available on the Unity Asset Store

ReColor Pro

Unity Store Asset.

Performing the same work in Maya took me about 20 minutes, as opposed to 30 seconds through ReColor Pro.

ReColor Pro

Workflow demonstration.

Demonstrating the ease of use of ReColor Pro. Select which color(s) to modify, press Save, and that's it!

ReColor Pro

Recolored weapon by Monogon.

Left: Original Texture

Right: New Texture

ReColor Pro

Recolored tank by Cuboom.

Left: Original Texture

Right: New Texture

get in touch with me

For business inquiries, feedback, bug reports or support requests, you can reach me

HERE


Gouda
The Netherlands


Dutch Chamber of Commerce No. 97457108